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AI Insights · Timothy · July 2021

Top 5 Educational Games on Android in Luxembourg Q2 2021

Discover the performance of the top 5 educational games on Android in Luxembourg for Q2 2021, including trends in downloads, revenue, and active users.

Top 5 Educational Games on Android in Luxembourg Q2 2021

Performance of Top 5 Educational Games on Android in Luxembourg for Q2 2021

In the second quarter of 2021, the top five educational games on the Android platform in Luxembourg showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at how each app fared:

Toca Boca World

The app experienced fluctuations in its weekly revenue, peaking at around $172 in mid-April and maintaining a steady average of $74 to $77 in June. Weekly downloads ranged from 57 to 96, with a notable peak in the last week of May. Active users showed a slight decline from 937 in mid-April to 825 by the end of June, indicating a gradual decrease in user engagement over the quarter.

Sago Mini World: Kids Games

This app had a more volatile performance. Revenue peaked at $40 in late April and then saw periods of no revenue in May before bouncing back to $33 in late June. Downloads remained relatively low, fluctuating between 7 and 15 throughout the quarter. Active users showed a similar pattern, with a peak of 48 in late April, followed by a drop and slight recovery to 33 by the end of June.

LEGO® DUPLO® WORLD

The app’s revenue was inconsistent, with peaks at $37 in late March and $36 in mid-May, but otherwise stayed below $30. Downloads varied from 2 to 26, with the highest number in late April. Active users data is limited but showed a slight decrease from 41 in late April to 38 in early May.

Keiki Learning games for Kids

Revenue for this app was modest, peaking at $41 in mid-April and generally staying below $10 in June. Downloads were minimal after early April, with no significant activity for most of the quarter. Active users also saw a decline, starting at 32 in late March and dropping to just 10 by late April.

codeSpark - Coding for Kids

The app’s revenue showed some peaks, with $26 in mid-May and $20 in late May, but generally hovered around $6 to $19 for most of the quarter. Downloads were negligible throughout Q2, with no new downloads recorded from early May onwards. Active users data is not available for this period.

These insights into the performance of top educational games on Android in Luxembourg for Q2 2021 are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021